Zoids: Chaotic Age Zero

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Name: Torpedo Pods
Cost: $5,000
Weight: 5 tons
Function: Heavy Aquatic-to-Aquatic support
Mounts On: All Aquatic Zoids
Mounting Information:
--The Aquadon, Barigator, Glidoler, Sinker, and Stealth Viper each mount one pod to the back, behind any existing back-mounted weaponry. Note that the Torpedo Pods may not be equipped with missile pod mods, such as SAM, AAM Pods, AGM pods, and ASM Pods.
--The Heldigunner, Warshark, Hammerhead, and Death Stinger may mount one pod to each side of the main body.
In Brief: The Torpedo Pod is a small pod carrying a pair of torpedoes, meant to destroy enemy aquatic zoids. Most zoids that can mount this modification may mount multiple Pods, but each must be purchased separately.

Weapon Type: Sonar-Guided Torpedoes
Ammunition: 2 Anti-Zoid Torpedoes/Pod
Rate of Fire: Pilot's Discretion

Description: Terrestrial zoids have Anti-Ground Missiles and Surface-to-Air Missiles. Aerial Zoids have Air-to-Air Missiles and Air-to-Surface Missiles. What do aquatic zoids have? Nothing. Until now.

Torpedoes are the stock in trade of aquatic zoids, their version of the missile. The torpedo is what made the Sinker the Aquadon-killer that it is, and they are the Warshark and the Hammerhead's most potent weapons. Some engineer with a eye for aquatic zoids noticed this, then noticed the distinct lack of modifications for aquatics on the market. Two and three make five, and when two is the power of torpedoes and three is the lack of competition, five is a nice profit.

The modification itself is simple: a standardized pod containing two anti-zoid torpedoes, mountable to every aquatic zoid from the humble Aquadon all the way up to the mighty Death Stinger. The pod itself has armor comparable to that of the Warshark's, so it's fairly tough.

As with the missile modifications, however, it's not the pod that warrents discussions, it's the torpedoes. Each torpedo is, as mentioned, an AZ Torpedo, with twice the power of a regular torpedo, or three times the power of a standard missile. When fired underwater, or dropped from above water into water, each torpedo will use active sonar to lock onto the nearest enemy signature that doesn’t correspond to their IFF (Identity Friend/Foe- meaning they won't hit an ally). They then active a set of turbines in their tails, and track whatever target they’re locked onto until the ends of earth. However, torpedoes are nowhere near as fast as missiles, and, while armored, can be easily dispatched. Should they be fired out of the water, they are little more than slow, innaccurate, oversized rockets. They have a maximum range of 300 meters before they simply hit the ground and explode. At anything other than point-blank range, however, they will be horribly innaccurate.

However, IN the water, the torpedo pods can give the Aquadon the edge over its ancient replacement, the Sinker, or transform the Warshark into a bristling, deadly array of dozens of torpedos. They are, quite simply, a must have for the up-and-coming aquatic Zoid pilot.

All things considered, these are rather potent weapons, giving aquatic zoids that much more bang for their buck. Out of the water, you can debate how much they're worth, but extra firepower never hurt. Besides, they're cheap- only $5,000 apiece.