Zoids: Chaotic Age Zero

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Name: Knight's Hammer (a.k.a. Knight Hammer)
Cost: $6,000
Weight: Negligible
Function:Melee Enhancement
Mounts On: Cannon Fort, Dibison, Iron Kong, Iron Kong MkII Limted, Orudios
Mount Location:
-- All quadrupedal zoids mount this internally, in the lower parts of their front and rear legs
-- Bipedal zoids have this installed in their forearms
In Brief: Pneumatic pistons to add power to melee attacks.

Description: A small group of engineers at an even smaller backwoods firm set out to make the Orudios into the flying legend that it was in the histories even if it happened to be through a different path. Thanks to the breakthrough of one engineer who chipped in his two cents, they succeeded....and then realized that it was almost easier to build a new zoid, so extensive were their modifications. Undaunted, they approached the problem sideways and cut out everything extranaeous, creating a trio of mods: The Knightmare Array. It was a set of modifications that were individually adapted to a plethora of zoids but, at the core, were meant for the Orudios -- the only zoid capable of mounting all three modifications.

While it was easy to adapt to all hooved zoids -- paws and such didn't cut it, they weren't solid enough to handle the immense blast of pressure -- it was also found that the Iron Kong family could handle the strain of using the pistons as long it was only in their arms. So strong was the structure, in fact, that each piston for them was roughly double the size of the smaller ones used for the hoove zoids. The exception was the Hammer Rock which was simply too small to accomodate the pistons and still effectively use its arms.

Knight Hammer is a set of heavy duty pneumatic pistons installed into the lower legs of the four legged zoids and the forearms of the two legged ones. While the pistons need about four seconds to build up pressure, once they do the pilot has an almost literal knockout punch at their disposal. When triggered (usually during a punch or kick, whichever the case may be) the pistons discharge with enough force to send a zoid of up to 50 tons reeling backwards with a crumpled crater in their armor where ever the blow physically landed -- and that's in addition to the zoid's native strength! Even larger zoids like Ligers while feel the impact and thick armored beasts like an Elephander while find their armor cracked where ever the blow landed.

Bear in mind that these pistons are built in line with the limb so a backhanded blow or a slap from an Iron Kong wouldn't benefit from the additional power but a punch, where the forearm is in line with the target zoid, would. And, after each time the pistons are activated, they have to take another four seconds to recharge. It is also worth noting that the four legged zoids, if they hit with only a single hoof, get half the effect as their pistons are designed to work together while the bipeds get the full effect for each limb -- they have two far larger pistons installed in their forearms as opposed to the smaller pistons installed in each of the legs for the quadrupeds.

Knightmare Array
The Knightmare Array is a set of three modifications for use specifically with the Orudios. While the individual parts can be used seperately and that satellite parts can be used by many zoids, only the Orudios can use the Core Part; the piece of the set that strengthens the satellite parts.

Knight's Charge + Knight's Shield = the strength of the shield is raised to be on par with the Elephander's Frontal E-Shield as additional power is channelled through the Thunder Blade circuits. It can used one additional time before requiring recharge as the generators are supplemented by energy from the zoid core.

Knight's Charge + Knight's Hammer = When the pistons are tripped during a melee attack, a short burst of electro-static energy is releaed at the point of impact. This burst isn't harmful to the Orudios but does empower the blow as though through an Ion Charger.

Knightmare Array:
When all three pieces are integrated into an Orudios it gains a powerful, though, extremely short ranged attack as the Thunder Blade and the Great Busters fire as one, using the matrix of the Harmonic shield as a focusing lense which completly burns out the generators, rendering them useless. While the attack takes six seconds to build up -- the Thunder Blade must build up a charge -- it is, in essence, an extremely short ranged particle beam attack, calculated to be roughly a quarter of the power of a charged particle cannon such as the one the Geno Saurer mounts. While, normally, this would knock the Orudios ass over elbows with careful timing the pilot can actually counter the recoil of the attack by activating the pistons installed in the Orudio's legs. As mentioned, this Thunderstrike attack -- sometimes called Zeus's Fury -- burns out the shield generators and temporarily overloads the Thunder Blade, making it impossible to charge with energy for another six seconds as the circuits are reset and, even then, the Knight's Charge will be inoperable until repaired. Also note, this counts as the one shot from the Great Busters per six seconds and both must be operable for this to work.