Zoids: Chaotic Age Zero

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Name: Exo-Dermis (White Fury Satellite Part)
Cost: $17,000
Weight: 6 tons
Function: Armor Enhancement
Mounts On: Warshark
Mount Location:
--The Warshark mounts the Exo-Dermis to its unarmored sides.
In Brief: Uniquely designed armor plates to protect the Warshark's vulnerable sides.

Description: From the same little backwoods engineering firm -- and the same backwoods engineer, just trying to chip in his two cents -- that brought the Multi-Missile Launch System to light comes the fruition of their efforts to increase the Warshark's combat potential. Their result was a three part set of modifications that, when combined, could turn the Warshark into an amphibious terror in the hands of a competent pilot. The first piece of the set to be designed was the Exo-Dermis; perhaps one of the most simply complex modifications to grace the world of zoid's battling. It its heart, the Exo-Dermis is just a set of armor plates to cover the hideously exposed flanks of the Warshark; after all the first logical step is to increase the zoid's survival rate. But simple static plates would have compromised the agility of the zoid and undone all the good the armor does for the Warshark so another route had to be found.



The answer lies at the microscopic level.

What look to be a pair of fitted, matte black, armor plates are, in fact, a highly sophisticated mesh of interlocking hexagonal scales that protect the Warshark but don't interfere with it's agility in or out of water. The drawback to this protection is that this armor, as advanced as it is, made of high strength alloys and composite layers, is still only about half as tough as the armor found everywhere else on the Warshark. It's something -- more than the Warshark had before -- but it's not as good as it might otherwise have been if the engineers had made protection their top priority instead of mobility.

White Fury Set
The White Fury Modification Set was built on the successful example of the Knightmare Array, a series of interconnected and mutually supportive modifications. It was named for a beast of historic porportions that ancient data files spoke of and because everyone hated the more archaic name (Carcharus Iracanas) that was initially suggested for the set.

While the Lateral Muscle System is still considered the "core part" of the set, White Fury is more advanced than the Knightmare Array and, as such, having any two parts in combination can give syngeristic benefits; a trade off for the set's lack of a spectacular capstone ability similar to what the Knightmare Array displays. Instead of that sort of end benefit, White Fury instead uses a steady advancement of the Warshark's capabilities, bringing out the fullest, most expansive potential the zoid has to offer to a daring and skilled pilot.

Lateral Muscle System
+ Exo-Dermis = The Warshark, through the new combination of brute strength and specially designed armor, gains the ability to burrow through packed dirt, the kind of which is normally found on open plains and tundra and the like at a speed of 60 kph.

Exo-Dermis
+ Fin Blade = The Ion Charger sends power through the advanced alloys of the armor mesh, strengthening the metals to be equal to the Warshark's instead of half strength. In addition, this energetic field allows the Warshark to slip more easily through water and sand, increasing the aquatic speed to 145 knots (269 kph) and the speed under sand to 110 kph.

Lateral Muscle System + Fin Blade = The increased strength of the LMS obviously lends itself to more powerful attacks but, the combination of the newly strengthened fins and the increased physical power means that the Warshark not only enjoys an above ground speed of 145 kph now but has Aro Saurer level agility.

White Fury Set:
The end result of the White Fury Modification Set is drastically increased performance and mobility. The combination of all three mods allows the Warshark to function on land, below sand, below dirt, and underwater. On land its top speed is 145 kph with Aro Saurer level agility; below the surface under sand its top speed increases to 125 kph and the Warshark retains its customary aquatic agility even though it's "swimming" in sand. In packed dirt like that found on the ubitquitous open plains the Warshark has a top speed of 90 kph. Underwater is where the Warshark gains the most drastic increase to its abilities with the aquatic speed rising to 190 knots and its agility now slightly surpasses that of the Hammerhead.