Zoids: Chaotic Age Zero

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Name: Geno Saurer
Alignment: Guylos Empire
Family: Tyrannosaurus
Registration Number: EZ-026
Crew: 1
Height: 11.7 Meters
Length: 23 Meters
Weight: 112.8 Tons
Top Speed: 260 kph (hovering), 130 kph (running)
Weapons: Twin Long-Range 120mm Pulse Laser Rifles, Long-Range 40mm Laser Cannon, Hyper Killer Claws and Teeth.
Special Abilities: Charged Particle Gun, Grappler Claws, Mutant Core.
Level: 5

The Geno Saurer is a walking, breathing legend in the world of Zoid battling. Originally developed by accident by Emperor Prozen during his quest to manufacture the Death Saurer, the Geno Saurer was produced with a unique, mutated Zoid Core. It’s rumored that the very first Geno Saurer was gifted to an elite member of the Guylos Special Forces, who used it to collect Zoid Cores for the Death Saurer. This, however, cannot be confirmed.

The Geno Saurer’s main fame came from its possession of the Charged Particle Gun. This made it among the only Guylos Zoids capable of matching the firepower of the massive Republican Super Cannons. For many years following its development, it was deployed on the front lines, matching the Gojulas and the Gordos shot for shot, kill for kill. However, over times, it became apparent that the Geno Saurer’s Charged Particle Gun was too powerful a weapon for anyone to possess. A series of Strategic Arms Limitation Treaties (SALTs) between the Empire and the Republic essentially wiped out the Geno Saurer.

The Zoid recently resurfaced when the Backdraft Group excavated three almost fully intact Geno Saurers, right alongside the Berserk Führer. This marked the resurrection of the Charged Particle Gun and the Geno Saurer. During the war, surviving engineers and technicians from the original Backdraft Group disseminated plans and designs for the Geno Saurer throughout various rebel networks. Suddenly, models of the once-extinct Zoid started suddenly appearing on the field of battle.

Now, the war isn't over yet, but the devastation already caused by the Charged Particle Gun won’t be soon forgotten. The Geno Saurer, being essentially the only production Zoid with such a weapon, has been entered into the service of every world military. The Zoid the Guylos Empire and Helic Republic fought so hard to wipe out has returned.

As far as the technical details go, the Geno Saurer has armor just a step below that of the Dark Horn (around Red Horn-grade), allowing it to sustain punishment. It’s somewhat lacking in the conventional ranged weaponry department, but its Twin 120mm Pulse Laser Rifles can contend with many threats. Also, the Geno Saurer has a set of pivotable boosters on either leg, allowing it to hover and strafe. If that wasn’t enough, thanks largely in part to its mutated Zoid Core, the Geno Saurer is more intelligent than average, and is very high performance.

As a last note, the Geno Saurer’s cockpit is its chest, but the pilot sees through the optics in the head. This makes it perfectly legal to shoot the Geno Saurer’s head, but this section of the body (eyes included) are as well armored as any other.

Weapons:
Twin Long-Range 120mm Pulse Laser Rifles:
The Geno Saurer’s primary ranged armament are two Long-Range 120mm Pulse Laser Rifles located on a rotating turret mount on the Zoid’s back. They’re pretty standard weapons, but have reasonable accuracy out to as far as 2 kilometers. Otherwise, each cannon fires 2 pulse laser blasts each second, making their firing rate higher than semiautomatic. Also, the turret mount has the rare ability to rotate a full 360 degrees, and as much as 90 degrees up and as far down as their angle allows. Being nearly omnidirectional, powerful, long-ranged weapons, these Pulse Laser Rifles let the Geno Saurer contend with many threats before they ever get close.

Long-Range 40mm Laser Cannon:
Fixed to the Geno Saurer’s head is an odd-looking weapon, which is actually a 40mm Laser Cannon. Like the 120mm Pulse Laser Rifles, this weapon can fire 2 shots per second, and is reasonably accurate out as far as 2 kilometers. However, its fixed in position and isn’t particularly powerful, so its really just a supplement to the main guns.

Hyper Killer Claws and Teeth:
Most don’t notice the Geno Saurer’s claws or teeth, as they’re busy staring at the giant laser rifles or the SCPG. However, the Geno Saurer does have them, and they’re extremely sharp and pointy. The arms they’re attached to look stubby and a bit weak, but both arms are extremely tough. The Hyper Killer Claws and Teeth themselves are the finest that uncharged weaponry has to offer, capable of ripping, biting, and tearing much better than your average claw or fang. The Hyper Killer Claws also have the Grappler Claw system (see Special Abilities).

Special Abilities:
Charged Particle Gun:
The Charged Particle Gun is a slightly less powerful derivative of the Death Saurer’s full Super Charged Particle Gun. The Geno Saurer is unique in that it essentially the only production Zoid to wield such a weapon, which is more than capable of obliterating any Zoid. Production or ZX -- it really doesn’t matter, unless a Zoid has some specific anti-CPG defense, like a Hyper E-Shield, it will wiped out by this weapon. ((Those Zoids that can stand an outright hit from a Charged Particle Gun all hold the rank of “banned”.)) Standard E-Shields won’t even slow the blast down. On top of that, the CPG is accompanied by a powerful and damaging shockwave that can send lighter Zoids flying and topple heavier ones. So, even dodging the actual beam isn’t sufficient to escape damage. Fortunately for this Zoid’s enemies, the Geno Saurer has to drop its footlocks, open tail vents, and spend roughly 2 seconds charging the beam before using it. Even then, the Geno Saurer can only move its head slightly to aim the weapon -- the footlocks must remain in place or the Zoid will blow itself over with power of the CPG. Furthermore, most sanctioned Zoid Battles limit use of this weapon to once per battle, and stipulate that it can’t be used in the first 6 seconds of combat.

Grappler Claws:
One of the design points of the Geno Saurer was that it should be at least adequate at everything, long-range, medium-range, and close-range combat. To facilitate the last one, the Geno Saurer was equipped with a powerful Grappler Claw system, that allows its Hyper Killer Claws to shoot out up to 50 meters on a steel cable, grab a Zoid, and reel it in. Furthermore, the Hyper Killer Claws have the ability to shock whatever’s its latched onto, lagging the Zoid and slowly frying internals. Usually, 18 seconds of continuous shocking is enough to fry the Zoid Control Conduit and induce Command System Freeze. However, note that the cables aren’t very strong, and can be cut by charged or persistent melee attack, or adequate ranged attack. Also, as a general rule, the Geno Saurer can’t drag anything heavier than itself.

Mutant Core:
The Geno Saurer has an mutant Zoid Core, which allows it to charge and fire the Charged Particle Gun, and it helps in other areas. Now, “mutant” isn’t necessarily a bad thing, as it makes the Geno Saurer more intelligent than your average Zoid, and drastically increases performance. Now, don’t be fooled: the Geno Saurer is no Ultimate X, nor can it accumulate experience over time. It’s just helpful, and it’s part of what gives the Geno Saurer its practically unmatched performance.

Available Modifications: